Top 10k strings from Crash - Issue 93 - Powertape 06 - Pokemania (1991)(Crash).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TAP] (TOSEC-v2007-01-01) /
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2 ~>f?c>ccf` 2 INFY LIVES - [COVERTAPE] 1 d*_sDJ^..r 1 Start The Tape 1 STRIDER II 1 STARBURST 1 SPIKE IN TRANS * 1 S To Stop Scroller R To Reset 1 ROCKFALL 2 1 Pokemania! 1 P For Pokemania M For Multiface 1 Okay the scrollers back to normal okay. Firstly a mention must go to the writer of the game ROCKFALL 2. The protection was pretty good and looked difficult at first or so I thought. But lads after a quarter of an hour it was completely ripped apart really nice try. What was the point of all those memory addition rouines counting upwards ? Dont you know people put there programs below your program. And attack it from somewhere else. For the tecnofreaks out there my ROCKFALL 2 hack resides in the printer buffer at 23296 [5b00]. Now for one of those one off how the hell series. I covered speedlock disc games a while ago now lets move onto how his tape games are protected. Firstly a block of basic some 6+ k in length is loaded by the computer and contains a turboloader some 2k in length (big eh!). Which is encrypted with lots and lots of encrytion routines designed to wear a hacker down. I wont go into how or what they are. The real beauty is his turboloader. When a spectrum saves it saves bytes as 1 and 0 puls 1 INVINCIBLE - [COVERTAPE] 1 INFY LIVES AND INVINCIBLE 1 INFY LIVES - WORKS THIS TIME !! 1 INFY FUEL - DAMAGE 1 INFY CREDITS - NO LOSS OF SCREEN 1 GGGGGGALbLAAGG 1 GGGGGALbUUbLAGG 1 GGGGALbUbLAGGGGGG 1 GGGGALbLAGG 1 GGGALAGGGGGG 1 GBBBBEEEEEEF 1 FTo Run Poke 1 DIRT TRACK RACER 1 D<D<x<88T< 1 ALbUbLAGGGGGG