Top 10k strings from Crash - Issue 93 - Powertape 06 - Pokemania (1991)(Crash).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TAP] (TOSEC-v2007-01-01) /

Back to the directory listing

   2 ~>f?c>ccf`
   2 INFY LIVES - [COVERTAPE]
   1 d*_sDJ^..r
   1 Start The Tape
   1 STRIDER II      
   1 STARBURST 
   1 SPIKE IN TRANS *
   1 S To Stop Scroller  R To Reset
   1 ROCKFALL 2      
   1 Pokemania!
   1 P For Pokemania  M For Multiface
   1 Okay the scrollers back to normal okay. Firstly a mention must go to the writer of the game ROCKFALL 2. The protection was pretty good and looked difficult at first or so I thought. But lads after a quarter of an hour it was completely ripped apart really nice try. What was the point of all those memory addition rouines counting upwards ? Dont you know people put there programs below your program. And attack it from somewhere else. For the tecnofreaks out there my ROCKFALL 2 hack resides in the printer buffer at 23296 [5b00]. Now for one of those one off how the hell series. I covered speedlock disc games a while ago now lets move onto how his tape games are protected. Firstly a block of basic some 6+ k in length is loaded by the computer and contains a turboloader some 2k in length (big eh!). Which is encrypted with lots and lots of encrytion routines designed to wear a hacker down. I wont go into how or what they are. The real beauty is his turboloader. When a spectrum saves it saves bytes as 1 and 0 puls
   1 INVINCIBLE - [COVERTAPE]
   1 INFY LIVES AND INVINCIBLE
   1 INFY LIVES - WORKS THIS TIME !!
   1 INFY FUEL - DAMAGE
   1 INFY CREDITS - NO LOSS OF SCREEN
   1 GGGGGGALbLAAGG
   1 GGGGGALbUUbLAGG
   1 GGGGALbUbLAGGGGGG
   1 GGGGALbLAGG
   1 GGGALAGGGGGG
   1 GBBBBEEEEEEF
   1 FTo Run Poke
   1 DIRT TRACK RACER
   1 D<D<x<88T<
   1 ALbUbLAGGGGGG